On the surface, the whole concept seems mundane. You'll spend time doing menial tasks in the local, collecting in-game currency to create your dream home, and further develop your fantasy town. The aura of the game is zen-like, allowing players to purchase their initial house from local shyster Tom Nook - and build-up their livelihood at their own pace. The issue with games like Animal Crossing: Wild World asks if it is intuitive enough for those who really enjoy their time spent building towns - and basically, living life.īut yes, Animal Crossing has set the standard for the genre - and really, there's nothing quite like it today. Basically, something telling you what to do and how to do it even though the mechanics are bent towards open-ended gameplay. It would be a strange idea to involve a thick plot around a life simulator.
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